![]() Added hit effect 19 for hitbox grid index HG_EFFECT.Added the following macros for player states: PS_FLASHED, PS_CRYSTALIZED, PS_BURIED.Added the following macros for characters: CH_MOLLO, CH_HODAN, CH_POMME, CH_OLYMPIA.Attack scripts should no longer run multiple times on subsequent reloads.Ģ.1.1.0 (February 18, 2022).Fixed the small_sprites variable (now prioritizes init.gml, then config.ini, then the default value).Fixed keyboard controls causing unintentional up/down hard presses while online.Ģ.1.1.1 (February 24, 2022).Matches no longer desync when switching between rollback and non-rollback modes online.get_char_info( player, info )→ now able to retrieve the names of Mollo, Hodan, Pomme, and Olympia. Added attack grid index AG_NO_PARRY_STUN.Fixed shake_camera( amount, time )→ not actually shaking the cameraĢ.1.2.0 (March 16, 2022).Fixed activated_kill_effect being stuck at true.Fixed certain hit fx disappearing immediately if spawned via spawn_hit_fx( x, y, hit_fx_index )→.Fixed workshop characters not being able to do rising aerials.Fixed camera_obj's coordinates not updating.Ģ.1.2.1 Hotfix (April 11, 2022).Fixed a memory leak with storing custom hit FX.The random generator now uses a different seed per match.With this you'll be able to save a screenshot of the entire stage's layout to "full_layout.png" in the stage's folder. The Stage Editor now has a "Take Full Screenshot" option.You can now press Backspace on keyboard (Or Back/Select on controllers, DPad Down on Gamecube Controllers) while selecting a workshop character in the CSS to search for characters by name.Gets a custom font by the name of its matching ini in the fonts folder.Returns the player's current nametag, or a simple "P1", "P2", etc.These functions use the same formulas used in hitbox collision, letting you simulate those parts of a hit.get_hitstop_formula( player_damage, hitbox_damage, base_hitstop, hitstop_scale, extra_hitpause )→.get_kb_formula( player_damage, knockback_adj, kb_mult, hitbox_damage, base_kb, kb_scale )→.get_hitstun_formula( player_damage, knockback_adj, kb_mult, hitbox_damage, base_kb, kb_scale )→.This combines all existing sprite/sound functions (like set_victory_bg( sprite )→) into one function, while also adding support for changing hud.png, hud_hurt.png, and offscreen.png.This lets you destroy any base cast article using its ID, and sets destroyed in custom articles to true.This set and get a global value that persists between menus and matches, as well as being saved in replays and synced at the start of online matches.You can get these fonts in-game using font_get( font )→ ini file of the font properties, and it will use a specified sprite from the sprites folder. You can now add a fonts folder to your character with an. Custom (monospace) fonts are now supported.Adding charselect.ogg to the character's main folder will play it on load. ![]()
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